
WHIST CLUB
EUCHRE
QUICK AND FUN TRICK TAKING GAME
Spades Is A Very Popular Trick Taking Game And Nominated As A Descendant Of The Whist Family Card Games, As Compared To Other Whist Variants Random, The Spade Suit Always Trumps, Hence The Name
CONSULTING

MORE GAMES AT
WHIST CLUB
The Ultimate Destination for
Trick-Taking Card Games!
Whist Club is the fastest-growing online platform for trick-taking games, uniting players from around the world. Join the excitement and play top classics like Spades, Whist, Hearts, Euchre, Tarneeb, Bid Whist, and more – all in one place.


HOW TO PLAY EUCHRE ?
EUCHRE RULES
INTRODUCTION
Euchre is a trick taking game for four players who plays in partnerships and sitting opposite.
Just 5 cards are dealt to each player. A pack of 25 cards is used consisting of A K Q J 10 9 in each of the four suits: hearts, diamonds, clubs and spades, plus a joker.
THE DEAL
The cards are dealt clockwise, beginning with the player to the left of the dealer. Each player receives five cards.
BIDDING
This process determines the trump suit and which team are the makers. First each player in turn, beginning with the player to the dealer's left, has the option of accepting up-card's suit as the trump suit or passing.
The players, in turn may either pass or say 'I order up'.
If all three other players pass, the dealer may either take up the up-card, saying 'I order up', or pass and turning the up-card face-down.
GAME PLAY
If all four players are in the game, the play begins with the player to the dealer's left leading to the first trick. If one player is playing alone, the person to that player's left leads first. If two players are playing alone, the defender leads.
Any card may be led, and each player in clockwise order must follow suit by playing a card of the same suit as the card led if possible. A player who cannot follow suit may play any card.
The trick is won by whoever played the highest card of the suit led, unless a trump was played in which case the highest trump wins. The winner of each trick leads to the next one.
SCORE
If all four players are playing then the scores are as follows:
If the makers win 3 or 4 tricks they score one point.
If the makers win all 5 tricks they score two points.
If the makers take fewer than three tricks they are said to be euchred, and the defenders score two points.
WINNING
The game is normally played to 11 points - that is, the team who first reach 11 or more points over several deals win the game. It is usual for each team to keep score using a spare 5 and 6 from the pack (as these cards are not used in the game). The cards are arranged on the table so that the number of pips showing shows the team's current score. Sometimes people play to 15 points (using a 7 and an 8 to keep score) or to 10 points.
EUCHRE CLUB
CUSTOMIZED EUCHRE VARITIONS
Experience Playing Euchre Online With Real Players, High Quality 3d Game Play, Various Game Types, Hundreds Of Avatars, Emojies, Players Statistics And Much More…
